AI Core

World and tools

Housing, doors, the many small features, sleeping bodies, character size and admin tools.

ai-properties

Houses and apartments: buy at the door, a private interior per property, a stash, keys for other characters, sell back, police entry.

ai-doorlock

Door locks set in the panel by picking the door in the world: job and gang access, the lock state the same for everyone. The prompt floats on the door itself.

ai-smallresources

Many small features, each switchable in the panel: seatbelt (with the HUD warning), cruise control, crouch, pointing, hands up, sitting on chairs and benches (with the target eye when a target script runs, so no prompt follows you past every bench), carrying players, tackle, anti ghost-peek, usable items (binoculars, fireworks, notepad...), fake plates, dive gear with an air tank, boat ropes, teleports, elevators, population density and world tweaks, AFK kick.

ai-exitsleeping

A player who logs out stays in the world as a sleeping body where they left. Others can carry it, put it into a vehicle and take it out again; the owner wakes up where the body ended up. Hidden areas and private worlds are respected.

ai-pedscale

Character height and width set by admins (a panel tab, /setheight, /setwidth, /resetscale), within limits from the panel, seen by every player.

ai-admin

Admin tools: noclip, teleport to waypoint, to a player or bring them, heal and revive, spawn and delete vehicles, coordinates, announcements, player warnings, weather and time, item commands, and a quick menu (F9). The QB / ESX commands admins know work too: setjob, setgang, givemoney, setmoney, dvall, addpermission, closeserver, togglepvp and more.

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