AI Core

Crime and racing

Robberies, drugs, pawnshops, scrapyards and street races.

ai-robberies

Store registers and safes, Fleeca banks (vault door and lockers), Vangelico vitrines, house robberies in private interiors, and the armored truck job. Minimum police on duty, cooldowns, rewards, alerts and a minigame per target (lockpick or skill check) are set in the panel; every step is checked on the server.

ai-drugs

Street sales to strangers (from the radial menu, a live ambient ped must stand next to you) and weed plants that grow over time, stored in the database and shown only near them.

ai-pawnshop

Pawnshops buying loot at panel prices, scrapyards taking unregistered (stolen) vehicles apart for materials.

ai-streetraces

A driver sets a waypoint and opens a race with a buy-in from the radial menu; drivers nearby are invited and join within a time. A countdown, then the first one the server sees at the finish takes the pot. Leaving before the start refunds the buy-in, leaving after it loses it. Buy-in limits, join time, racers and the police alert chance are set in the panel.

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