Phone and appearance
The player's phone through ai-core (numbers, mails, texts, notifications) and characters' stored looks through whatever clothing script runs.
import { phone, appearance } from "@aicore-fivem/lib/server";phone
The player's phone through ai-core: the first phone script that runs (tgiann-phone, lb-phone...) answers. Without a phone script every call answers null or false. The Lua twins on aiLib.phone have the same names and argument order.
phone.number
Side: Server · Waits: no
phone.number(source: number): string | nulllocal number = aiLib.phone.number(source)Returns the player's phone number, or null (Lua nil) when they have none or no phone script runs.
const number = phone.number(source);
if (!number) return fail("NO_PHONE_NUMBER");phone.sourceOf
The online player who owns a phone number.
Side: Server · Waits: no
phone.sourceOf(number: string): number | nulllocal source = aiLib.phone.sourceOf(number)Returns the server id, or null (Lua nil) when nobody online has that number.
const owner = phone.sourceOf("555-0101");
if (owner !== null) notify(owner, "Your phone is ringing");phone.hasPhone
Whether the player carries a phone.
Side: Server · Waits: no
phone.hasPhone(source: number): booleanlocal has = aiLib.phone.hasPhone(source)Returns true when they have one; false without, or without a phone script.
if (!phone.hasPhone(source)) return fail("NEED_PHONE");phone.mail
Sends a mail to a player's phone.
Side: Server · Waits: no
phone.mail(to: number | string, mail: PhoneMail): booleanlocal ok = aiLib.phone.mail(to, mail)Prop
Type
The type is PhoneMail.
Returns true when sent, false otherwise.
phone.mail(source, {
sender: "Downtown Cab Co.",
subject: "Your shift",
message: "Pick up the taxi at the depot.",
});phone.message
Sends a text message.
Side: Server · Waits: no
phone.message(from: string, to: number | string, text: string): booleanlocal ok = aiLib.phone.message(from, to, text)Prop
Type
Returns true when sent, false otherwise.
phone.message("Dealer", source, "Meet me behind the gas station.");phone.notify
Shows a notification inside the phone.
Side: Server · Waits: no
phone.notify(source: number, notification: PhoneNotification): booleanlocal ok = aiLib.phone.notify(source, notification)Prop
Type
The type is PhoneNotification.
Returns true when shown, false otherwise.
phone.notify(source, { title: "Bank", message: "Salary paid: $250", app: "bank" });appearance
Characters' stored looks through ai-core's appearance layer, whatever clothing script runs (ai-appearance, tgiann-clothing).
appearance.get
A character's stored look, loaded or not. Use it to dress a ped that stands in for a character (a sleeping body, a mannequin): hand the result unchanged to the client's appearance.apply (Lib: client).
Side: Server · Waits: yes (Promise in TypeScript, yields the thread in Lua)
appearance.get(charId: number): Promise<CharacterAppearance | null>local look = aiLib.appearance.get(charId) -- { model, data } or nil, call inside a threadProp
Type
Returns
Promise<CharacterAppearance | null>: CharacterAppearance is { model, data } (the ped model hash and the clothing script's own look data). null when the character has none, no clothing script runs, or ai-core is stopped.
Example
import { appearance, online, playersNear } from "@aicore-fivem/lib/server";
async function sendLook(source: number) {
const charId = online.charId(source);
if (charId === undefined) return;
const look = await appearance.get(charId);
if (!look) return;
// Only the players near this character need the look.
for (const other of playersNear(source, 100)) emitNet("my-sleepers:look", other, source, look);
}appearance.provider
Side: Server · Waits: no
appearance.provider(): string | nulllocal name = aiLib.appearance.provider()Returns the clothing script that answers, or null (Lua nil) when none runs.
console.log(`looks through ${appearance.provider() ?? "nothing"}`);